Here are some blendfiles which I have published on Blendswap. Have fun with it and feel free to use those files for your projects.
Click on the image to get to the download.
Rocco martino has used this Car for testing his racing game based on the Open Dynamics Engine
A testdrive in Arma 3 by ThrompTOH
A old AEC Routemaster Bus i made in Blender 2.66a
Wooden watch tower
And another houseplant out of my room
is reconstructed for my Room-Render-Project.
Making of Timelapsvideo
Rigged handmodel for blender 2.66
With the Displacement modifier you can adjust the
thickness of the hand, each finger can be controlled
with only one bone per finger and that is a separate
bone to clench a fist.
Without subsurf modifier one hand has 512 faces,
ideal for modern first person shooter, I think.
All textures 2048px.
The hand would also used for a short movie called “Droop” by Manuel L
“Droop” short movie by ManuelL3D:
“Unmanned Vengeance” short movie by harleynut97:
“First person basics” by Rocco martino
Controllable dragon for the blender game engine 2.65a and 2.48
W : walk forward
Left mouse button + W: run forward
S: walk backward
W+A: walk to the left
W+D: walk to the right
Space: to spit fire
Middle mouse button : to open to the wings
Controllable dragon demo video
A coffee machine with rigged power cable for BGE and Cycles.
Controllable wolf model for the blender game engine
Walk-cycle : Left mouse button
Run-cycle : W key
Face-animation : Middle mouse button
Sit-animation : R key
creeping : Q + left mouse button
Controllable wolf demo video:
A 45 ACP Smith and Wesson model for Cycles and the BGE
Left mouse button: to shoot
45 ACP Smith and Wesson model demo video:
This weapon model was used in “En Passant” a awesome short movie by Chris Burton:
The BGE-Laboratory Construction Set 1.5
Includes: 3 Rigged doors 1 Destructible barrels with explosion
1 Destructible box And a lot of structural elements
BGE-Laboratory Construction Set demo video:
473 Faces without modifiers this is a further object for
my little render project, i try to create a photorealistic scene of my room.
This is my room door, I tried to rebuild this door so accurately as possible.
BGE control: Middle mouse button to open the door
A garbage container with ragdoll settings
Garbage container with ragdoll settings demo video:
Another object of my room-render-project is finished,
this is my Pc Monitor. Polygon count: 1004 Faces Diffuse
and normalmap texture = 2048 px.
A small radio which stands in my room on the cabinet. The antenna of the radio is rigged so it is possible to moving out the antenna and align easily with just one bone.
Small radio cycles turntable animation:
Here are a bunch of mushrooms.
diffuse, specular and normalmap texture = 2048 px.
Here is a collection of some old game stuff i made, a result of my study the BGE (Blender 2.46). I packed everything in one blendfile.
In game you can change the Charater with the number keys 1-9, if you hold space and pressing a number , you get a other version of an Charater, there are twenty playable characters in this blend.
The environment can be partially destroyed.
IMPORTANT: The blend works correctly only with Blender 2.49
feel free to use this low poly game stuff for your projects
here a short demo video:
Blender Super Labyrinth is a mini game i made some time ago.
The goal is to find all 800 coins and the 4 suzanne heads while taking fire from guns and you have to be careful not to fall into the lava.
It is a finished game with beginning and end.
W,S,A,D = Walk
Left mouse button = Jump
Right mouse button = Turbo/Run
The blend works best with Blender 2.49b
This is a model of an old watchtower, which was constructed on the Kickelhahn a mountain near Ilmenau, where i am living.
The blendfile inclueds a Lowpoly version for real-time applications and a Cycles render Scene.
Living room table made of wood The Lowpoly version has 374 faces
Diffuse and normalmap texture = 2048 px.
A rusty, eschatological, power-spear, powered by an old car battery.
For the electric shock effect, I drew a animation texture
and added two lamps for environment lighting which are activated by pressing the lever. to activate the power-spear press the Left Mouse Button in game mode (P).
Have fun with this crazy weapon, would like to see this in a independent fps
Here’s a little demo video of this weapon:
A steam boiler weapon design I created about two years ago.
Here is another concept weapon, the TK Minigun, TK stands for turning/twirling knives.I used a curve and a few shape keys to animate the ammunition chain in the BGE.This is the concept drawing
A short demo video:
A room thermometer-clock which is placed on the television in my room. Polygon count: 640 Faces. The time and temperature can be easy adjusted, thanks to the free font ds digital. For the correct display of the characters you will need this font.
Another concept weapon, the Gauss Rifle, a projectile is accelerated by electromagnetic forces.