<<Back || My Basket Stool High-Poly Version
Here is the high-poly version of my basket stool out of my living room. Every time I saw the pattern of the basket I was wondering myself how to do that in Blender. I modeled and textured this basket stool 02.05.2015.
A complexs modifier-setup with paths, arrays and lattice modifiers was my solution to realize this mesh basket pattern in Blender.
My reference-picture, which I photographed and composed in photoshop for modeling the high-poly version of this basket stool.
Later I created this texture from my reference-picture.
- Animated No
- Rigged No
- VR / AR / Low-poly No
- Geometry Subdivision ready
- Polygons 257,422
- Vertices 307,564
- Textures Yes
- Materials Yes
- UV Mapping Yes
- OBJ (.obj) (2 files)
- Alias/WaveFront Material (.mtl) (2 files)
- Unity 3D (.unitypackage) (2 files)
- Blender (.blend) (2 files)
- Autodesk FBX (.fbx) (2 files)
- Collada (.dae) (2 files)
- Textures 40.4 MB
- 3D Studio (.3ds) 160 KB